- “Hot” machine (players get electrical shock) – Check from house outlet to power strip to machine with “outlet polarity checker” for incorrect wiring.
- Machine “blacked out” (no functions)
- If 110 VAC 6A fuse keeps blowing, disconnect the hopper SSR and J/P 208 (fluorescent connection) to isolate to main transformer and back.
- Replace the fuse (always use fast blow fuses with the correct rating).
- If the fuse does not blow, reconnect J/P 208. This will indicate whether the problem is in the fluorescent circuit or in the SSR.
- 24 VAC fuse or 7 VAC fuse constantly blows
- Remove the processor board and disconnect all motherboard connections, then reseat the processor board.
- Replace the fuse (always use fast-blow fuses with the correct rating).
- If the fuse does not blow, then remove and replace the processor board to determine if the processor board or motherboard is bad.
- If the original processor board and motherboard did not cause the fuse to blow, then reconnect each connector one by one until the fuse blows.
- Trace the harnessing from the last connector to its input or output.
- Replace the device, first then check wiring insulation for breaks.
- Be aware that wires must be fully seated in the terminal block (commoning blocks).
- Be aware that a bad power strip or a bad power cord will result in power problems.
- To ensure proper current and voltage for each machine, connect no more than five machines per 20 Amp circuit breaker.
- A potential hazard exists when a circuit is overloaded. From ground to neutral (at the outlet or across two machines) should not exceed 3 VAC.
- A device connected to the accessory outlet that draws over 2 amps can degrade the filter.
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